updated weed joint, plane crash and atomic bomb explosion

This commit is contained in:
2026-03-11 09:36:32 +01:00
parent 485b15082e
commit 20a755064b
16 changed files with 638 additions and 63 deletions

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@@ -6,7 +6,7 @@ minecraft_version=1.20.1
yarn_mappings=1.20.1+build.10 yarn_mappings=1.20.1+build.10
loader_version=0.18.3 loader_version=0.18.3
# Mod Properties # Mod Properties
mod_version=26.3.9 mod_version=26.3.11
maven_group=dev.tggamesyt maven_group=dev.tggamesyt
archives_base_name=szar archives_base_name=szar
# Dependencies # Dependencies

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@@ -21,6 +21,7 @@ import net.minecraft.client.gui.screen.ingame.HandledScreens;
import net.minecraft.client.network.AbstractClientPlayerEntity; import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.network.OtherClientPlayerEntity; import net.minecraft.client.network.OtherClientPlayerEntity;
import net.minecraft.client.option.KeyBinding; import net.minecraft.client.option.KeyBinding;
import net.minecraft.client.render.entity.EmptyEntityRenderer;
import net.minecraft.client.render.entity.EntityRenderer; import net.minecraft.client.render.entity.EntityRenderer;
import net.minecraft.client.render.entity.FlyingItemEntityRenderer; import net.minecraft.client.render.entity.FlyingItemEntityRenderer;
import net.minecraft.client.render.entity.PlayerEntityRenderer; import net.minecraft.client.render.entity.PlayerEntityRenderer;
@@ -61,7 +62,9 @@ import static dev.tggamesyt.szar.client.ClientCosmetics.loadTextureFromURL;
import static dev.tggamesyt.szar.client.UraniumUtils.updateUranium; import static dev.tggamesyt.szar.client.UraniumUtils.updateUranium;
public class SzarClient implements ClientModInitializer { public class SzarClient implements ClientModInitializer {
private static boolean addedFeature = false; // add this field to your client init class
private float drogOverlayProgress = 0.0F;
private long lastTime = 0;
private static final Map<KeyBinding, KeyBinding> activeScramble = new HashMap<>(); private static final Map<KeyBinding, KeyBinding> activeScramble = new HashMap<>();
public static final EntityModelLayer PLANE = public static final EntityModelLayer PLANE =
new EntityModelLayer( new EntityModelLayer(
@@ -88,6 +91,7 @@ public class SzarClient implements ClientModInitializer {
int loopStart = startOffset + startLength; int loopStart = startOffset + startLength;
@Override @Override
public void onInitializeClient() { public void onInitializeClient() {
EntityRendererRegistry.register(Szar.RADIATION_AREA, EmptyEntityRenderer::new);
ClientPlayNetworking.registerGlobalReceiver(Szar.PLAY_VIDEO, ClientPlayNetworking.registerGlobalReceiver(Szar.PLAY_VIDEO,
(client, handler, buf, responseSender) -> { (client, handler, buf, responseSender) -> {
String player = buf.readString(); String player = buf.readString();
@@ -358,53 +362,59 @@ public class SzarClient implements ClientModInitializer {
); );
HudRenderCallback.EVENT.register((drawContext, tickDelta) -> { HudRenderCallback.EVENT.register((drawContext, tickDelta) -> {
MinecraftClient client = MinecraftClient.getInstance(); MinecraftClient client = MinecraftClient.getInstance();
if (client.player == null) return; if (client.player == null) return;
if (!client.player.hasStatusEffect(Szar.DROG_EFFECT)) return;
var effect = client.player.getStatusEffect(Szar.DROG_EFFECT); boolean hasEffect = client.player.hasStatusEffect(Szar.DROG_EFFECT);
int amplifier = effect.getAmplifier(); // 0 = level I
if (amplifier > 2) {amplifier = 2;} // ease in/out — 0.02F controls speed, lower = slower transition
if (hasEffect) {
drogOverlayProgress = Math.min(1.0F, drogOverlayProgress + tickDelta * 0.02F);
} else {
drogOverlayProgress = Math.max(0.0F, drogOverlayProgress - tickDelta * 0.02F);
}
if (drogOverlayProgress <= 0.0F) return;
// S-curve easing so it accelerates then decelerates
float eased = drogOverlayProgress * drogOverlayProgress * (3.0F - 2.0F * drogOverlayProgress);
var effect = hasEffect ? client.player.getStatusEffect(Szar.DROG_EFFECT) : null;
int amplifier = effect != null ? Math.min(effect.getAmplifier(), 2) : 0;
float level = amplifier + 1f; float level = amplifier + 1f;
float time = client.player.age + tickDelta; float time = client.player.age + tickDelta;
/* ───── Color speed (gentle ramp) ───── */
float speed = 0.015f + amplifier * 0.012f; float speed = 0.015f + amplifier * 0.012f;
float hue = (time * speed) % 1.0f; float hue = (time * speed) % 1.0f;
int rgb = MathHelper.hsvToRgb(hue, 0.95f, 1f); int rgb = MathHelper.hsvToRgb(hue, 0.95f, 1f);
/* ───── Alpha (mostly stable) ───── */
float pulse = float pulse =
(MathHelper.sin(time * (0.04f + amplifier * 0.015f)) + 1f) * 0.5f; (MathHelper.sin(time * (0.04f + amplifier * 0.015f)) + 1f) * 0.5f;
// multiply alpha by eased so it fades in/out smoothly
float alpha = MathHelper.clamp( float alpha = MathHelper.clamp(
0.20f + amplifier * 0.10f + pulse * 0.10f, (0.20f + amplifier * 0.10f + pulse * 0.10f) * eased,
0.20f, 0.0f,
0.70f 0.70f
); );
/* ───── Very subtle jitter ───── */ // jitter also scales with eased so it doesn't pop in suddenly
float jitter = 0.15f * amplifier; float jitter = 0.15f * amplifier * eased;
float jitterX = (client.world.random.nextFloat() - 0.5f) * jitter; float jitterX = (client.world.random.nextFloat() - 0.5f) * jitter;
float jitterY = (client.world.random.nextFloat() - 0.5f) * jitter; float jitterY = (client.world.random.nextFloat() - 0.5f) * jitter;
int width = client.getWindow().getScaledWidth(); int width = client.getWindow().getScaledWidth();
int height = client.getWindow().getScaledHeight(); int height = client.getWindow().getScaledHeight();
int color = int color = ((int)(alpha * 255) << 24) | (rgb & 0x00FFFFFF);
((int)(alpha * 255) << 24)
| (rgb & 0x00FFFFFF);
RenderSystem.enableBlend(); RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc(); RenderSystem.defaultBlendFunc();
drawContext.getMatrices().push(); drawContext.getMatrices().push();
drawContext.getMatrices().translate(jitterX, jitterY, 0); drawContext.getMatrices().translate(jitterX, jitterY, 0);
drawContext.fill(0, 0, width, height, color); drawContext.fill(0, 0, width, height, color);
drawContext.getMatrices().pop(); drawContext.getMatrices().pop();
RenderSystem.disableBlend(); RenderSystem.disableBlend();

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@@ -0,0 +1,54 @@
package dev.tggamesyt.szar.client.mixin;
import dev.tggamesyt.szar.Joint;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.Arm;
import net.minecraft.util.Hand;
import net.minecraft.util.math.MathHelper;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(BipedEntityModel.class)
public abstract class BipedEntityModelMixin<T extends LivingEntity> {
@Shadow public ModelPart rightArm;
@Shadow public ModelPart leftArm;
@Shadow public ModelPart head;
@Inject(
method = "setAngles",
at = @At(
value = "INVOKE",
// hat.copyTransform(head) is the absolute last call in setAngles
target = "Lnet/minecraft/client/model/ModelPart;copyTransform(Lnet/minecraft/client/model/ModelPart;)V",
shift = At.Shift.AFTER
)
)
private void injectJointPose(T entity, float f, float g, float h, float i, float j, CallbackInfo ci) {
if (!entity.isUsingItem()) return;
if (!(entity.getActiveItem().getItem() instanceof Joint)) return;
boolean mainHand = entity.getActiveHand() == Hand.MAIN_HAND;
boolean rightHanded = entity.getMainArm() == Arm.RIGHT;
boolean useRight = (mainHand && rightHanded) || (!mainHand && !rightHanded);
if (useRight) {
this.rightArm.pitch = MathHelper.clamp(
this.head.pitch - 1.7F - (entity.isInSneakingPose() ? 0.2617994F : 0.0F),
-2.4F, 3.3F
);
this.rightArm.yaw = this.head.yaw - 0.4F;
} else {
this.leftArm.pitch = MathHelper.clamp(
this.head.pitch - 1.7F - (entity.isInSneakingPose() ? 0.2617994F : 0.0F),
-2.4F, 3.3F
);
this.leftArm.yaw = this.head.yaw + 0.4F;
}
}
}

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@@ -0,0 +1,46 @@
package dev.tggamesyt.szar.client.mixin;
import dev.tggamesyt.szar.Joint;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.GameRenderer;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(GameRenderer.class)
public abstract class GameRendererMixin {
@Shadow @Final private MinecraftClient client;
// smooth value between 0.0 (no zoom) and 1.0 (full zoom)
@Unique private float szar$jointZoomProgress = 0.0F;
@Inject(method = "getFov", at = @At("RETURN"), cancellable = true)
private void injectJointFov(Camera camera, float tickDelta, boolean changingFov, CallbackInfoReturnable<Double> cir) {
if (this.client.player == null) return;
boolean isUsing = this.client.player.isUsingItem()
&& this.client.player.getActiveItem().getItem() instanceof Joint;
// ease in when using, ease out when not
if (isUsing) {
szar$jointZoomProgress = Math.min(1.0F, szar$jointZoomProgress + tickDelta * 0.1F);
} else {
szar$jointZoomProgress = Math.max(0.0F, szar$jointZoomProgress - tickDelta * 0.1F);
}
if (szar$jointZoomProgress <= 0.0F) return;
// smooth S-curve easing
float eased = szar$jointZoomProgress * szar$jointZoomProgress * (3.0F - 2.0F * szar$jointZoomProgress);
double currentFov = cir.getReturnValue();
// lerp toward 90% of normal FOV (10% zoom)
cir.setReturnValue(currentFov * (1.0 - 0.1 * eased));
}
}

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@@ -0,0 +1,68 @@
package dev.tggamesyt.szar.client.mixin;
import dev.tggamesyt.szar.Joint;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.item.HeldItemRenderer;
import net.minecraft.client.render.model.json.ModelTransformationMode;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Arm;
import net.minecraft.util.Hand;
import net.minecraft.util.math.RotationAxis;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(HeldItemRenderer.class)
public abstract class HeldItemRendererMixin {
@Inject(method = "renderFirstPersonItem", at = @At("HEAD"), cancellable = true)
private void injectJointFirstPerson(
AbstractClientPlayerEntity player,
float tickDelta,
float pitch,
Hand hand,
float swingProgress,
ItemStack item,
float equipProgress,
MatrixStack matrices,
VertexConsumerProvider vertexConsumers,
int light,
CallbackInfo ci
) {
if (!(item.getItem() instanceof Joint)) return;
// only override position while actively using, otherwise let normal rendering handle equip/unequip
if (!player.isUsingItem() || player.getActiveHand() != hand || player.getItemUseTimeLeft() <= 0) return;
boolean isMainHand = hand == Hand.MAIN_HAND;
Arm arm = isMainHand ? player.getMainArm() : player.getMainArm().getOpposite();
boolean isRight = arm == Arm.RIGHT;
matrices.push();
// rotate 80 degrees toward player (around Y axis, so it faces them)
matrices.translate(
0.0F,
-0.15F, // was -0.35F, more negative = higher up
-0.5F
);
matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(80.0F));
matrices.translate(0.0F, equipProgress * -0.6F, 0.0F);
HeldItemRenderer self = (HeldItemRenderer)(Object)this;
self.renderItem(
player,
item,
isRight ? ModelTransformationMode.FIRST_PERSON_RIGHT_HAND : ModelTransformationMode.FIRST_PERSON_LEFT_HAND,
!isRight,
matrices,
vertexConsumers,
light
);
matrices.pop();
ci.cancel();
}
}

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@@ -1,12 +1,18 @@
package dev.tggamesyt.szar.client.mixin; package dev.tggamesyt.szar.client.mixin;
import dev.tggamesyt.szar.Joint;
import dev.tggamesyt.szar.client.VideoHeadFeature; import dev.tggamesyt.szar.client.VideoHeadFeature;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.render.entity.EntityRendererFactory; import net.minecraft.client.render.entity.EntityRendererFactory;
import net.minecraft.client.render.entity.PlayerEntityRenderer; import net.minecraft.client.render.entity.PlayerEntityRenderer;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Hand;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(PlayerEntityRenderer.class) @Mixin(PlayerEntityRenderer.class)
public abstract class PlayerEntityRendererMixin { public abstract class PlayerEntityRendererMixin {
@@ -18,4 +24,20 @@ public abstract class PlayerEntityRendererMixin {
renderer.addFeature(new VideoHeadFeature(renderer)); renderer.addFeature(new VideoHeadFeature(renderer));
} }
@Inject(method = "getArmPose", at = @At("RETURN"), cancellable = true)
private static void injectJointArmPose(
AbstractClientPlayerEntity player,
Hand hand,
CallbackInfoReturnable<BipedEntityModel.ArmPose> cir
) {
ItemStack stack = player.getStackInHand(hand);
if (!stack.isEmpty()
&& player.getActiveHand() == hand
&& player.getItemUseTimeLeft() > 0
&& stack.getItem() instanceof Joint) {
// SPYGLASS pose raises the arm, then BipedEntityModelMixin overrides the exact angles
cir.setReturnValue(BipedEntityModel.ArmPose.SPYGLASS);
}
}
} }

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@@ -0,0 +1,72 @@
package dev.tggamesyt.szar.client.mixin;
import dev.tggamesyt.szar.Joint;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.feature.PlayerHeldItemFeatureRenderer;
import net.minecraft.client.render.entity.model.ModelWithHead;
import net.minecraft.client.render.item.HeldItemRenderer;
import net.minecraft.client.render.model.json.ModelTransformationMode;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.LivingEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Arm;
import net.minecraft.util.math.MathHelper;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerHeldItemFeatureRenderer.class)
public abstract class PlayerHeldItemFeatureRendererMixin<T extends net.minecraft.entity.player.PlayerEntity, M extends net.minecraft.client.render.entity.model.EntityModel<T> & net.minecraft.client.render.entity.model.ModelWithArms & ModelWithHead> extends net.minecraft.client.render.entity.feature.HeldItemFeatureRenderer<T, M> {
@Shadow @Final private HeldItemRenderer playerHeldItemRenderer;
public PlayerHeldItemFeatureRendererMixin(net.minecraft.client.render.entity.feature.FeatureRendererContext<T, M> context, HeldItemRenderer heldItemRenderer) {
super(context, heldItemRenderer);
}
@Inject(method = "renderItem", at = @At("HEAD"), cancellable = true)
private void injectJointRender(
LivingEntity entity,
ItemStack stack,
ModelTransformationMode transformationMode,
Arm arm,
MatrixStack matrices,
VertexConsumerProvider vertexConsumers,
int light,
CallbackInfo ci
) {
if (stack.getItem() instanceof Joint
&& entity.getActiveItem() == stack
&& entity.handSwingTicks == 0) {
matrices.push();
ModelPart head = ((ModelWithHead) this.getContextModel()).getHead();
float savedPitch = head.pitch;
// clamp head pitch so the joint doesn't clip into the head when looking up/down
head.pitch = MathHelper.clamp(head.pitch, -(float)(Math.PI / 6F), (float)(Math.PI / 2F));
head.rotate(matrices);
head.pitch = savedPitch;
net.minecraft.client.render.entity.feature.HeadFeatureRenderer.translate(matrices, false);
boolean isLeft = arm == Arm.LEFT;
matrices.translate(
0F,
-0.3F,
0.1F
);
this.playerHeldItemRenderer.renderItem(entity, stack, ModelTransformationMode.HEAD, false, matrices, vertexConsumers, light);
matrices.pop();
ci.cancel();
}
}
}

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@@ -4,9 +4,13 @@
"package": "dev.tggamesyt.szar.client.mixin", "package": "dev.tggamesyt.szar.client.mixin",
"compatibilityLevel": "JAVA_17", "compatibilityLevel": "JAVA_17",
"client": [ "client": [
"BipedEntityModelMixin",
"GameRendererMixin",
"HeldItemRendererMixin",
"ItemRendererMixin", "ItemRendererMixin",
"MouseMixin", "MouseMixin",
"PlayerEntityRendererMixin", "PlayerEntityRendererMixin",
"PlayerHeldItemFeatureRendererMixin",
"PlayerModelMixin", "PlayerModelMixin",
"RadiatedItemRendererMixin", "RadiatedItemRendererMixin",
"RadiationHeartMixin", "RadiationHeartMixin",

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@@ -2,17 +2,30 @@ package dev.tggamesyt.szar;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType; import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.MovementType; import net.minecraft.entity.MovementType;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.nbt.NbtCompound; import net.minecraft.nbt.NbtCompound;
import net.minecraft.particle.ParticleTypes;
import net.minecraft.server.world.ServerWorld; import net.minecraft.server.world.ServerWorld;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World; import net.minecraft.world.World;
import java.util.List;
public class AtomEntity extends Entity { public class AtomEntity extends Entity {
private static final int NUKE_RADIUS = 100; private static final int NUKE_RADIUS = 100;
// vanilla clamps explosion power at 5 internally for block destruction,
// but we can still call createExplosion with higher values for damage/visuals
// the absolute max that does anything meaningful is around 200F
private static final float MAX_EXPLOSION_POWER = 200.0F;
private boolean armed = false; private boolean armed = false;
private boolean wasFallingFast = false; private boolean wasFallingFast = false;
public AtomEntity(EntityType<?> type, World world) { public AtomEntity(EntityType<?> type, World world) {
super(type, world); super(type, world);
} }
@@ -28,7 +41,6 @@ public class AtomEntity extends Entity {
this.setVelocity(this.getVelocity().add(0, -0.08, 0)); this.setVelocity(this.getVelocity().add(0, -0.08, 0));
} }
// Track if it was falling fast enough to count as impact
if (this.getVelocity().y < -0.5) { if (this.getVelocity().y < -0.5) {
wasFallingFast = true; wasFallingFast = true;
} }
@@ -36,65 +48,91 @@ public class AtomEntity extends Entity {
this.move(MovementType.SELF, this.getVelocity()); this.move(MovementType.SELF, this.getVelocity());
if (!getWorld().isClient) { if (!getWorld().isClient) {
if (this.isOnFire()) armed = true;
// 🔥 If on fire, arm it
if (this.isOnFire()) {
armed = true;
}
// 💥 Explode only if:
// 1. It was falling fast OR
// 2. It is armed
if (this.isOnGround() && (wasFallingFast || armed)) { if (this.isOnGround() && (wasFallingFast || armed)) {
explode(); explode();
this.discard(); this.discard();
} }
} }
} }
private void explode() { private void explode() {
ServerWorld world = (ServerWorld) this.getWorld(); ServerWorld world = (ServerWorld) this.getWorld();
Vec3d center = this.getPos();
// Visual / sound explosion only world.createExplosion(this, center.x, center.y, center.z,
world.createExplosion( MAX_EXPLOSION_POWER, World.ExplosionSourceType.TNT);
this,
getX(),
getY(),
getZ(),
50.0F, // just visuals
World.ExplosionSourceType.TNT
);
clearSphere(world, this.getBlockPos(), NUKE_RADIUS); int rings = 6;
for (int ring = 1; ring <= rings; ring++) {
double ringRadius = (NUKE_RADIUS / (double) rings) * ring;
float ringPower = MAX_EXPLOSION_POWER * (1.0F - (ring / (float) rings));
ringPower = Math.max(ringPower, 4.0F);
int pointsOnRing = 6 + ring * 4;
for (int i = 0; i < pointsOnRing; i++) {
double angle = (2 * Math.PI / pointsOnRing) * i;
double ex = center.x + Math.cos(angle) * ringRadius;
double ey = center.y;
double ez = center.z + Math.sin(angle) * ringRadius;
world.createExplosion(this, ex, ey, ez, ringPower, World.ExplosionSourceType.TNT);
} }
}
// no clearSphere call anymore
spawnRadiationZones(world, center);
}
private void spawnRadiationZones(ServerWorld world, Vec3d center) {
int zoneCount = 40;
for (int wave = 0; wave < 3; wave++) {
for (int i = 0; i < zoneCount; i++) {
double angle = world.random.nextDouble() * 2 * Math.PI;
double dist = world.random.nextDouble() * NUKE_RADIUS;
double rx = center.x + Math.cos(angle) * dist;
double rz = center.z + Math.sin(angle) * dist;
double ry;
if (wave == 0) {
// wave 1: starts on ground, falls with gravity — spawn at ground level
ry = center.y + world.random.nextDouble() * 5;
} else if (wave == 1) {
// wave 2: mid air, will fall then float
ry = center.y + 10 + world.random.nextDouble() * 20;
} else {
// wave 3: high up, no gravity at all
ry = center.y + 30 + world.random.nextDouble() * 40;
}
float proximity = (float)(1.0 - (dist / NUKE_RADIUS));
RadiationAreaEntity rad = new RadiationAreaEntity(Szar.RADIATION_AREA, world);
rad.setPosition(rx, ry, rz);
rad.setLifetime((int)(1200 + proximity * 4800));
rad.setRadius(3.0F + proximity * 8.0F);
rad.setWave(wave);
world.spawnEntity(rad);
}
}
}
private void clearSphere(ServerWorld world, BlockPos center, int radius) { private void clearSphere(ServerWorld world, BlockPos center, int radius) {
int rSquared = radius * radius; int rSquared = radius * radius;
BlockPos.Mutable mutable = new BlockPos.Mutable(); BlockPos.Mutable mutable = new BlockPos.Mutable();
for (int x = -radius; x <= radius; x++) { for (int x = -radius; x <= radius; x++) {
for (int y = -radius; y <= radius; y++) { for (int y = -radius; y <= radius; y++) {
for (int z = -radius; z <= radius; z++) { for (int z = -radius; z <= radius; z++) {
if (x * x + y * y + z * z > rSquared) continue; if (x * x + y * y + z * z > rSquared) continue;
mutable.set(center.getX() + x, center.getY() + y, center.getZ() + z);
mutable.set(
center.getX() + x,
center.getY() + y,
center.getZ() + z
);
// Skip void / out of world
if (!world.isInBuildLimit(mutable)) continue; if (!world.isInBuildLimit(mutable)) continue;
world.setBlockState(mutable, net.minecraft.block.Blocks.AIR.getDefaultState(), 3); world.setBlockState(mutable, net.minecraft.block.Blocks.AIR.getDefaultState(), 3);
} }
} }
} }
} }
@Override @Override
protected void readCustomDataFromNbt(NbtCompound nbt) {} protected void readCustomDataFromNbt(NbtCompound nbt) {}

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@@ -165,6 +165,37 @@ public class Joint extends SpyglassItem {
// Optional: play inhale / stop sound // Optional: play inhale / stop sound
user.playSound(SoundEvents.ITEM_HONEY_BOTTLE_DRINK, 1.0F, 1.0F); user.playSound(SoundEvents.ITEM_HONEY_BOTTLE_DRINK, 1.0F, 1.0F);
if (world.isClient) {
// get the direction the player is facing
double yawRad = Math.toRadians(user.getYaw());
// position in front of the player's face
double baseX = user.getX() - Math.sin(yawRad) * 0.5;
double baseY = user.getEyeY() - 0.1; // slightly below eye level (mouth)
double baseZ = user.getZ() + Math.cos(yawRad) * 0.5;
for (int p = 0; p < 8; p++) {
// randomize spread slightly
double offsetX = (RANDOM.nextDouble() - 0.5) * 0.15;
double offsetY = (RANDOM.nextDouble() - 0.5) * 0.1;
double offsetZ = (RANDOM.nextDouble() - 0.5) * 0.15;
// velocity: mostly upward, slight outward drift
double velX = (RANDOM.nextDouble() - 0.5) * 0.02;
double velY = 0.04 + RANDOM.nextDouble() * 0.03; // upward
double velZ = (RANDOM.nextDouble() - 0.5) * 0.02;
world.addParticle(
net.minecraft.particle.ParticleTypes.CAMPFIRE_COSY_SMOKE,
baseX + offsetX,
baseY + offsetY,
baseZ + offsetZ,
velX,
velY,
velZ
);
}
}
} }
} }

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@@ -4,23 +4,33 @@ import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment; import net.fabricmc.api.Environment;
import net.minecraft.entity.*; import net.minecraft.entity.*;
import net.minecraft.entity.damage.DamageSource; import net.minecraft.entity.damage.DamageSource;
import net.minecraft.entity.damage.DamageType;
import net.minecraft.entity.data.DataTracker; import net.minecraft.entity.data.DataTracker;
import net.minecraft.entity.data.TrackedData; import net.minecraft.entity.data.TrackedData;
import net.minecraft.entity.data.TrackedDataHandlerRegistry; import net.minecraft.entity.data.TrackedDataHandlerRegistry;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.vehicle.BoatEntity; import net.minecraft.entity.vehicle.BoatEntity;
import net.minecraft.nbt.NbtCompound; import net.minecraft.nbt.NbtCompound;
import net.minecraft.registry.RegistryKey;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.registry.entry.RegistryEntry;
import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.ActionResult; import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand; import net.minecraft.util.Hand;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraft.world.GameRules; import net.minecraft.world.GameRules;
import net.minecraft.world.World; import net.minecraft.world.World;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
public class PlaneEntity extends Entity { import java.util.List;
import static dev.tggamesyt.szar.Szar.MOD_ID;
public class PlaneEntity extends Entity {
public static final RegistryKey<DamageType> PLANE_CRASH =
RegistryKey.of(RegistryKeys.DAMAGE_TYPE, new Identifier(MOD_ID, "plane_crash"));
private static final TrackedData<Float> ENGINE_TARGET = private static final TrackedData<Float> ENGINE_TARGET =
DataTracker.registerData(PlaneEntity.class, TrackedDataHandlerRegistry.FLOAT); DataTracker.registerData(PlaneEntity.class, TrackedDataHandlerRegistry.FLOAT);
private static final TrackedData<Integer> DAMAGE_WOBBLE_TICKS = private static final TrackedData<Integer> DAMAGE_WOBBLE_TICKS =
@@ -193,7 +203,36 @@ public class PlaneEntity extends Entity {
boolean crash = (horizontalImpact > 1.5 && horizontalCollision) || (verticalImpact > explodeSpeed && verticalCollision); boolean crash = (horizontalImpact > 1.5 && horizontalCollision) || (verticalImpact > explodeSpeed && verticalCollision);
if (crash) { if (crash) {
getWorld().createExplosion(this, getX(), getY(), getZ(), 9.0f, World.ExplosionSourceType.TNT); PlayerEntity pilot = getControllingPassenger();
RegistryEntry<DamageType> planeCrashType =
getWorld().getRegistryManager()
.get(RegistryKeys.DAMAGE_TYPE)
.entryOf(PLANE_CRASH);
float explosionRadius = 9.0f;
List<Entity> targets = getWorld().getOtherEntities(this, getBoundingBox().expand(explosionRadius));
if (pilot != null) targets.add(pilot); // make sure pilot is included
for (Entity entity : targets) {
if (!(entity instanceof LivingEntity living)) continue;
double dist = entity.getPos().distanceTo(getPos());
if (dist > explosionRadius) continue;
double exposure = 1.0;
double intensity = (1.0 - (dist / explosionRadius)) * exposure;
float damage = (float)((intensity * intensity + intensity) / 2.0 * 7.0 * explosionRadius + 1.0);
DamageSource crashSource = pilot != null && entity != pilot
? new DamageSource(planeCrashType, pilot) // "X was killed when Pilot crashed"
: new DamageSource(planeCrashType); // pilot just gets "X crashed their plane"
living.damage(crashSource, damage);
}
getWorld().createExplosion(null, getX(), getY(), getZ(), explosionRadius, World.ExplosionSourceType.TNT);
remove(RemovalReason.KILLED); remove(RemovalReason.KILLED);
return; return;
} }

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@@ -0,0 +1,142 @@
package dev.tggamesyt.szar;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.MovementType;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.particle.DustParticleEffect;
import net.minecraft.particle.ParticleTypes;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import org.joml.Vector3f;
import java.util.List;
public class RadiationAreaEntity extends Entity {
private int lifetime = 2400;
private float radius = 5.0F;
private int age = 0;
private int wave = 0; // 0 = full gravity, 1 = gravity then float, 2 = no gravity
public RadiationAreaEntity(EntityType<?> type, World world) {
super(type, world);
this.noClip = true;
this.setNoGravity(false); // default on, wave logic overrides
}
public void setLifetime(int ticks) { this.lifetime = ticks; }
public void setRadius(float r) { this.radius = r; }
public void setWave(int wave) {
this.wave = wave;
// wave 2 starts with no gravity immediately
if (wave == 2) this.setNoGravity(true);
}
@Override
public void tick() {
super.tick();
age++;
// ── Gravity behaviour per wave ──────────────────────────────────
if (wave == 0) {
// full gravity always — entity falls and stays on ground
this.setNoGravity(false);
if (!getWorld().isClient) {
Vec3d vel = this.getVelocity().add(0, -0.04, 0).multiply(0.98);
this.setVelocity(vel);
this.move(MovementType.SELF, vel);
}
} else if (wave == 1) {
if (age <= 45) {
// first 45 ticks: fall with gravity
this.setNoGravity(false);
if (!getWorld().isClient) {
Vec3d vel = this.getVelocity().add(0, -0.04, 0).multiply(0.98);
this.setVelocity(vel);
this.move(MovementType.SELF, vel);
}
} else {
// after 45 ticks: float in place
this.setNoGravity(true);
this.setVelocity(this.getVelocity().multiply(0.1)); // bleed off remaining velocity
}
}
// wave 2: noGravity already set to true, no movement needed
if (!getWorld().isClient) {
if (age >= lifetime) {
this.discard();
return;
}
// apply radiation every second
if (age % 20 == 0) {
List<LivingEntity> nearby = getWorld().getEntitiesByClass(
LivingEntity.class,
new Box(getPos().subtract(radius, radius, radius),
getPos().add(radius, radius, radius)),
e -> e.squaredDistanceTo(this) < radius * radius
);
for (LivingEntity entity : nearby) {
entity.addStatusEffect(new StatusEffectInstance(
Szar.RADIATION, 200, 1, false, true, true));
}
}
// particles
ServerWorld serverWorld = (ServerWorld) getWorld();
for (int i = 0; i < 5; i++) {
double px = getX() + (getWorld().random.nextDouble() - 0.5) * radius * 2;
double py = getY() + getWorld().random.nextDouble() * 2;
double pz = getZ() + (getWorld().random.nextDouble() - 0.5) * radius * 2;
if (getPos().squaredDistanceTo(px, py, pz) > radius * radius) continue;
// green glowing dust particles
serverWorld.spawnParticles(
new DustParticleEffect(
new Vector3f(0.224f, 1.0f, 0.078f),
1.5F
),
px, py, pz, 1, 0, 0.02, 0, 0.0
);
// warped spore for extra green floaty effect
serverWorld.spawnParticles(ParticleTypes.WARPED_SPORE,
px, py, pz, 1, 0, 0.05, 0, 0.01);
// occasional smoke
if (getWorld().random.nextInt(10) == 0) {
serverWorld.spawnParticles(ParticleTypes.CAMPFIRE_COSY_SMOKE,
px, py + 1, pz, 1, 0, 0.05, 0, 0.01);
}
}
}
}
@Override
protected void initDataTracker() {}
@Override
protected void readCustomDataFromNbt(NbtCompound nbt) {
this.lifetime = nbt.getInt("Lifetime");
this.radius = nbt.getFloat("Radius");
this.age = nbt.getInt("Age");
this.wave = nbt.getInt("Wave");
}
@Override
protected void writeCustomDataToNbt(NbtCompound nbt) {
nbt.putInt("Lifetime", lifetime);
nbt.putFloat("Radius", radius);
nbt.putInt("Age", age);
nbt.putInt("Wave", wave);
}
}

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@@ -1032,6 +1032,13 @@ public class Szar implements ModInitializer {
new DrogEffect() new DrogEffect()
); );
public static final StatusEffect ARRESTED = Registry.register(Registries.STATUS_EFFECT, new Identifier(MOD_ID, "arrested"), new ArrestedEffect()); public static final StatusEffect ARRESTED = Registry.register(Registries.STATUS_EFFECT, new Identifier(MOD_ID, "arrested"), new ArrestedEffect());
public static final EntityType<RadiationAreaEntity> RADIATION_AREA = Registry.register(
Registries.ENTITY_TYPE,
new Identifier(MOD_ID, "radiation_area"),
FabricEntityTypeBuilder.create(SpawnGroup.MISC, RadiationAreaEntity::new)
.dimensions(EntityDimensions.fixed(0.5F, 0.5F))
.build()
);
public static final StatusEffect RADIATION = Registry.register( public static final StatusEffect RADIATION = Registry.register(
Registries.STATUS_EFFECT, Registries.STATUS_EFFECT,
new Identifier(MOD_ID, "radiation"), new Identifier(MOD_ID, "radiation"),

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@@ -85,5 +85,8 @@
"block.szar.roulette": "Roulette", "block.szar.roulette": "Roulette",
"item.szar.firtana": "Firtana", "item.szar.firtana": "Firtana",
"item.szar.hello": "Music Disc", "item.szar.hello": "Music Disc",
"item.szar.hello.desc": "Alex Savage - OMFG - Hello (Dark Remix)" "item.szar.hello.desc": "Alex Savage - OMFG - Hello (Dark Remix)",
"death.attack.plane_crash": "%1$s crashed their plane",
"death.attack.plane_crash.player": "%1$s was killed when %2$s crashed their plane"
} }

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@@ -7,17 +7,51 @@
}, },
"elements": [ "elements": [
{ {
"from": [7, 0, 7], "from": [7, 8.5, 7],
"to": [9, 12, 9], "to": [9, 13.5, 9],
"rotation": {"angle": 0, "axis": "y", "origin": [7, 0, 7]}, "rotation": {"angle": 0, "axis": "y", "origin": [7, 8.5, 7]},
"faces": { "faces": {
"north": {"uv": [0, 0, 2, 12], "texture": "#0"}, "north": {"uv": [0, 0, 2, 5], "texture": "#0"},
"east": {"uv": [2, 0, 4, 12], "texture": "#0"}, "east": {"uv": [2, 0, 4, 5], "texture": "#0"},
"south": {"uv": [4, 0, 6, 12], "texture": "#0"}, "south": {"uv": [4, 0, 6, 5], "texture": "#0"},
"west": {"uv": [6, 0, 8, 12], "texture": "#0"}, "west": {"uv": [6, 0, 8, 5], "texture": "#0"},
"up": {"uv": [10, 2, 8, 0], "texture": "#0"}
}
},
{
"from": [6.9, 2.4, 6.9],
"to": [9.1, 8.6, 9.1],
"rotation": {"angle": 0, "axis": "y", "origin": [6.9, 2.4, 6.9]},
"faces": {
"north": {"uv": [0, 5, 2, 12], "texture": "#0"},
"east": {"uv": [2, 5, 4, 12], "texture": "#0"},
"south": {"uv": [4, 5, 6, 12], "texture": "#0"},
"west": {"uv": [6, 5, 8, 12], "texture": "#0"},
"up": {"uv": [10, 2, 8, 0], "texture": "#0"}, "up": {"uv": [10, 2, 8, 0], "texture": "#0"},
"down": {"uv": [10, 2, 8, 4], "texture": "#0"} "down": {"uv": [10, 2, 8, 4], "texture": "#0"}
} }
} }
] ],
"gui_light": "front",
"display": {
"thirdperson_righthand": {
"translation": [0, -2, 0]
},
"ground": {
"rotation": [90, 0, 0]
},
"gui": {
"rotation": [-67.5, 0, 45],
"scale": [1.5, 1.5, 1.5]
},
"head": {
"rotation": [90, 0, 0],
"translation": [0, 0, -16],
"scale": [1.6, 1.6, 1.6]
},
"fixed": {
"translation": [0, 0, -1.5],
"scale": [1.5, 1.5, 1.5]
}
}
} }

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@@ -0,0 +1,5 @@
{
"message_id": "plane_crash",
"scaling": "never",
"exhaustion": 0.0
}