update drog effect
This commit is contained in:
@@ -6,7 +6,7 @@ minecraft_version=1.20.1
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yarn_mappings=1.20.1+build.10
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loader_version=0.18.3
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# Mod Properties
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mod_version=1.0.4
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mod_version=1.0.5
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maven_group=dev.tggamesyt
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archives_base_name=szar
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# Dependencies
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@@ -0,0 +1,12 @@
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package dev.tggamesyt.szar.client;
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import dev.tggamesyt.szar.client.SzarClient.MouseScrambleMode;
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public class MouseScrambleState {
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public static MouseScrambleMode active = MouseScrambleMode.NONE;
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public static boolean wasMoving = false;
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public static void reset() {
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active = MouseScrambleMode.NONE;
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wasMoving = false;
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}
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}
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@@ -1,6 +1,6 @@
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package dev.tggamesyt.szar.client;
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import dev.tggamesyt.szar.items.Joint;
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import dev.tggamesyt.szar.Joint;
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import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
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import net.minecraft.item.ItemStack;
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@@ -1,34 +1,32 @@
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package dev.tggamesyt.szar.client;
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import com.mojang.blaze3d.systems.RenderSystem;
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import dev.tggamesyt.szar.NiggerEntity;
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import dev.tggamesyt.szar.Szar;
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import net.fabricmc.api.ClientModInitializer;
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import net.fabricmc.fabric.api.blockrenderlayer.v1.BlockRenderLayerMap;
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import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
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import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
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import net.fabricmc.fabric.api.client.rendering.v1.EntityModelLayerRegistry;
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import net.fabricmc.fabric.api.client.rendering.v1.EntityRendererRegistry;
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import net.fabricmc.fabric.api.client.rendering.v1.HudRenderCallback;
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import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents;
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import net.fabricmc.fabric.api.object.builder.v1.client.model.FabricModelPredicateProviderRegistry;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.client.gui.hud.InGameHud;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.option.KeyBinding;
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import net.minecraft.client.util.InputUtil;
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import net.minecraft.client.render.*;
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import net.minecraft.client.render.entity.model.BipedEntityModel;
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import net.minecraft.client.render.entity.model.EntityModelLayers;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.random.Random;
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import java.util.HashMap;
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import java.util.Map;
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public class SzarClient implements ClientModInitializer {
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private static final Map<KeyBinding, KeyBinding> activeScramble = new HashMap<>();
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@Override
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public void onInitializeClient() {
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ClientPlayNetworking.registerGlobalReceiver(
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Szar.NWORDPACKET,
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Szar.TOTEMPACKET,
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(client, handler, buf, responseSender) -> {
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ItemStack stack = buf.readItemStack();
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@@ -60,6 +58,7 @@ public class SzarClient implements ClientModInitializer {
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var effect = client.player.getStatusEffect(Szar.DROG_EFFECT);
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int amplifier = effect.getAmplifier(); // 0 = level I
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if (amplifier > 2) {amplifier = 2;}
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float level = amplifier + 1f;
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float time = client.player.age + tickDelta;
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@@ -104,6 +103,18 @@ public class SzarClient implements ClientModInitializer {
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RenderSystem.disableBlend();
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});
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ClientTickEvents.END_CLIENT_TICK.register(client -> {
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if (client.player == null) return;
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if (!client.player.hasStatusEffect(Szar.DROG_EFFECT)) return;
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var effect = client.player.getStatusEffect(Szar.DROG_EFFECT);
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int amplifier = effect.getAmplifier();
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float level = amplifier + 1f;
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float chance = 0;
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if (level > 6) {chance = 0.20f * (level-6);}
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scrambleMovement(client, chance);
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});
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HudRenderCallback.EVENT.register((drawContext, tickDelta) -> {
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MinecraftClient client = MinecraftClient.getInstance();
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@@ -123,4 +134,63 @@ public class SzarClient implements ClientModInitializer {
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});
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}
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private static void scrambleMovement(MinecraftClient client, float chance) {
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var options = client.options;
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long window = client.getWindow().getHandle();
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Random random = client.player.getRandom();
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KeyBinding[] movementKeys = {
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options.forwardKey,
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options.backKey,
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options.leftKey,
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options.rightKey
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};
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/* ───── Clear logical movement every tick ───── */
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for (KeyBinding key : movementKeys) {
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KeyBinding.setKeyPressed(key.getDefaultKey(), false);
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}
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/* ───── Handle each movement key ───── */
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for (KeyBinding key : movementKeys) {
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InputUtil.Key bound = key.getDefaultKey();
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if (bound.getCategory() != InputUtil.Type.KEYSYM) continue;
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boolean physicallyDown =
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InputUtil.isKeyPressed(window, bound.getCode());
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if (physicallyDown) {
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/* ───── Key is held ───── */
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// If first tick of press → decide direction
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if (!activeScramble.containsKey(key)) {
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KeyBinding chosen = key;
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if (random.nextFloat() < chance) {
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do {
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chosen = movementKeys[random.nextInt(movementKeys.length)];
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} while (chosen == key);
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}
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activeScramble.put(key, chosen);
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}
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// Apply stored direction
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KeyBinding result = activeScramble.get(key);
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KeyBinding.setKeyPressed(result.getDefaultKey(), true);
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} else {
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/* ───── Key released ───── */
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activeScramble.remove(key);
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}
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}
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}
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public enum MouseScrambleMode {
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NONE,
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INVERT_X,
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INVERT_Y,
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INVERT_BOTH
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}
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}
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@@ -0,0 +1,85 @@
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package dev.tggamesyt.szar.client.mixin;
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import dev.tggamesyt.szar.Szar;
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import dev.tggamesyt.szar.client.MouseScrambleState;
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import dev.tggamesyt.szar.client.SzarClient;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.Mouse;
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import net.minecraft.util.math.random.Random;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.ModifyArgs;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.invoke.arg.Args;
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import static dev.tggamesyt.szar.client.SzarClient.MouseScrambleMode.*;
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@Mixin(Mouse.class)
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public abstract class MouseMixin {
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@Shadow private MinecraftClient client;
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@ModifyArgs(
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method = "updateMouse",
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at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/network/ClientPlayerEntity;changeLookDirection(DD)V"
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)
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)
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private void szar$scrambleMouse(Args args) {
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if (client.player == null) return;
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if (!client.player.hasStatusEffect(Szar.DROG_EFFECT)) {
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MouseScrambleState.reset();
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return;
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}
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double dx = args.get(0);
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double dy = args.get(1);
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boolean isMoving = dx != 0 || dy != 0;
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var effect = client.player.getStatusEffect(Szar.DROG_EFFECT);
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assert effect != null;
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int amplifier = effect.getAmplifier();
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float level = amplifier + 1f;
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float chance = 0;
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if (level > 8) {chance = 0.25f * (level-8);}
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Random random = client.player.getRandom();
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/* ───── Mouse movement started ───── */
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if (isMoving && !MouseScrambleState.wasMoving) {
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MouseScrambleState.active = SzarClient.MouseScrambleMode.NONE;
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if (random.nextFloat() < chance) {
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SzarClient.MouseScrambleMode[] modes = {
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INVERT_X,
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INVERT_Y,
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INVERT_BOTH
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};
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MouseScrambleState.active =
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modes[random.nextInt(modes.length)];
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}
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}
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/* ───── Apply scramble ───── */
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switch (MouseScrambleState.active) {
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case INVERT_X -> dx = -dx;
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case INVERT_Y -> dy = -dy;
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case INVERT_BOTH -> {
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dx = -dx;
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dy = -dy;
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}
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}
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MouseScrambleState.wasMoving = isMoving;
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args.set(0, dx);
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args.set(1, dy);
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}
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}
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@@ -1,9 +1,10 @@
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{
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"required": true,
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"minVersion": "0.8",
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"package": "dev.tggamesyt.szar.mixin.client",
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"package": "dev.tggamesyt.szar.client.mixin",
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"compatibilityLevel": "JAVA_17",
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"client": [
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"MouseMixin"
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],
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"injectors": {
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"defaultRequire": 1
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@@ -1,10 +1,16 @@
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package dev.tggamesyt.szar.items;
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package dev.tggamesyt.szar;
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import dev.tggamesyt.szar.Szar;
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import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;
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import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.effect.StatusEffectInstance;
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import net.minecraft.entity.effect.StatusEffects;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.SpyglassItem;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.stat.Stats;
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import net.minecraft.util.Hand;
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@@ -15,9 +21,9 @@ import net.minecraft.world.World;
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public class Joint extends SpyglassItem {
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public Joint(Settings settings) {
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super(settings.maxDamage(64)); // max durability
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super(settings.maxDamage(20)); // max durability
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}
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private static final int COOLDOWN_TICKS = 20 * 5;
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@Override
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public UseAction getUseAction(ItemStack stack) {
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return UseAction.SPYGLASS; // keeps spyglass hold animation
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@@ -40,28 +46,90 @@ public class Joint extends SpyglassItem {
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@Override
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public void onStoppedUsing(ItemStack stack, World world, LivingEntity user, int remainingUseTicks) {
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// Only do server/client side durability and effect
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if (!world.isClient) return;
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//if (!world.isClient) return;
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// Consume 1 durability
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stack.damage(1, user, p -> p.sendToolBreakStatus(user.getActiveHand()));
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if (user instanceof PlayerEntity player && !world.isClient) {
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player.getItemCooldownManager().set(this, COOLDOWN_TICKS);
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}
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// Increase drug effect
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int amplifier = 0;
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if (user.hasStatusEffect(Szar.DROG_EFFECT)) {
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amplifier = Math.min(user.getStatusEffect(Szar.DROG_EFFECT).getAmplifier() + 1, 9); // max 10 levels
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user.addStatusEffect(new StatusEffectInstance(
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StatusEffects.LUCK,
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1200,
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amplifier,
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false, // ambient
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true, // show particles
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true // show icon
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));
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user.addStatusEffect(new StatusEffectInstance(
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StatusEffects.MINING_FATIGUE,
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1200,
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amplifier,
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false, // ambient
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true, // show particles
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true // show icon
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));
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user.addStatusEffect(new StatusEffectInstance(
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StatusEffects.STRENGTH,
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1200,
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amplifier,
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false, // ambient
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true, // show particles
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true // show icon
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));
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user.addStatusEffect(new StatusEffectInstance(
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StatusEffects.HEALTH_BOOST,
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1200,
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amplifier,
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false, // ambient
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true, // show particles
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true // show icon
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));
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user.addStatusEffect(new StatusEffectInstance(
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StatusEffects.REGENERATION,
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1200,
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amplifier,
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false, // ambient
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true, // show particles
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true // show icon
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));
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user.addStatusEffect(new StatusEffectInstance(
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StatusEffects.SATURATION,
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1200,
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amplifier,
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false, // ambient
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true, // show particles
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true // show icon
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));
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}
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if (amplifier > 3) {
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int nausealevel = amplifier - 3;
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user.addStatusEffect(new StatusEffectInstance(
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StatusEffects.NAUSEA,
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1200,
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nausealevel,
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false, // ambient
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true, // show particles
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true // show icon
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));
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}
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// Apply the effect (10 seconds, invisible particles)
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user.addStatusEffect(new net.minecraft.entity.effect.StatusEffectInstance(
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user.addStatusEffect(new StatusEffectInstance(
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Szar.DROG_EFFECT,
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6000,
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1200,
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amplifier,
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false, // ambient
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false, // show particles
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true, // show particles
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true // show icon
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));
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// Optional: play inhale / stop sound
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user.playSound(SoundEvents.ITEM_HONEY_BOTTLE_DRINK, 1.0F, 1.0F);
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}
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}
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@@ -31,7 +31,7 @@ public class NwordPassItem extends Item {
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PacketByteBuf buf = PacketByteBufs.create();
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buf.writeItemStack(stack);
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ServerPlayNetworking.send(serverPlayer, Szar.NWORDPACKET, buf);
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ServerPlayNetworking.send(serverPlayer, Szar.TOTEMPACKET, buf);
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}
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//world.sendEntityStatus(user, (byte) 35);
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@@ -1,10 +1,12 @@
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package dev.tggamesyt.szar;
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import dev.tggamesyt.szar.items.Joint;
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import net.fabricmc.api.ModInitializer;
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import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents;
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import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
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import net.fabricmc.fabric.api.itemgroup.v1.FabricItemGroup;
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import net.fabricmc.fabric.api.message.v1.ServerMessageDecoratorEvent;
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import net.fabricmc.fabric.api.networking.v1.PacketByteBufs;
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import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.fabricmc.fabric.api.object.builder.v1.entity.FabricDefaultAttributeRegistry;
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import net.fabricmc.fabric.api.object.builder.v1.entity.FabricEntityTypeBuilder;
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@@ -17,13 +19,19 @@ import net.minecraft.entity.EntityDimensions;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.SpawnGroup;
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import net.minecraft.entity.effect.StatusEffect;
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import net.minecraft.entity.effect.StatusEffectInstance;
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import net.minecraft.entity.effect.StatusEffects;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.*;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.registry.Registries;
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import net.minecraft.registry.Registry;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.text.Text;
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import net.minecraft.util.Formatting;
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import net.minecraft.util.Identifier;
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import net.minecraft.world.World;
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import java.util.List;
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import java.util.concurrent.CompletableFuture;
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@@ -39,7 +47,7 @@ public class Szar implements ModInitializer {
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new Block(AbstractBlock.Settings.copy(Blocks.NETHERITE_BLOCK));
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public static final Block FASZ_BLOCK =
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new FaszBlock();
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public static final Identifier NWORDPACKET =
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public static final Identifier TOTEMPACKET =
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new Identifier(MOD_ID, "nwordpacket");
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public static final ItemGroup SZAR_GROUP = Registry.register(
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Registries.ITEM_GROUP,
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@@ -104,6 +112,13 @@ public class Szar implements ModInitializer {
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GYPSY_ENTITY_TYPE,
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GypsyEntity.createAttributes()
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);
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ServerTickEvents.END_WORLD_TICK.register(world -> {
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for (var entity : world.getPlayers()) {
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if (entity.getHealth() <= 0f) {
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tryDrugTotem(entity);
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}
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}
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});
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}
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public static final StatusEffect DROG_EFFECT = Registry.register(
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Registries.STATUS_EFFECT,
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@@ -344,6 +359,50 @@ public class Szar implements ModInitializer {
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.getProgress(advancement)
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.isDone();
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}
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public static boolean tryDrugTotem(PlayerEntity player) {
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StatusEffectInstance effect = player.getStatusEffect(Szar.DROG_EFFECT);
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if (effect == null || effect.getAmplifier() < 5) return false;
|
||||
|
||||
// Only trigger if holding Joint
|
||||
ItemStack stack = player.getMainHandStack();
|
||||
if (!(stack.getItem() instanceof Joint)) return false;
|
||||
|
||||
World world = player.getWorld();
|
||||
|
||||
// Prevent death
|
||||
player.setHealth(1f);
|
||||
|
||||
// Clear negative effects
|
||||
player.clearStatusEffects();
|
||||
|
||||
// Vanilla totem effects
|
||||
player.addStatusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 900, 1));
|
||||
player.addStatusEffect(new StatusEffectInstance(StatusEffects.ABSORPTION, 100, 1));
|
||||
player.addStatusEffect(new StatusEffectInstance(StatusEffects.FIRE_RESISTANCE, 800, 0));
|
||||
|
||||
// Sound
|
||||
player.playSound(SoundEvents.ITEM_TOTEM_USE, 1f, 1f);
|
||||
|
||||
// Animation via packet
|
||||
if (!world.isClient() && player instanceof ServerPlayerEntity serverPlayer) {
|
||||
PacketByteBuf buf = PacketByteBufs.create();
|
||||
buf.writeItemStack(stack);
|
||||
ServerPlayNetworking.send(serverPlayer, Szar.TOTEMPACKET, buf);
|
||||
}
|
||||
|
||||
// Reduce drug level safely
|
||||
int duration = effect.getDuration();
|
||||
int amplifier = effect.getAmplifier();
|
||||
player.addStatusEffect(new StatusEffectInstance(
|
||||
Szar.DROG_EFFECT,
|
||||
duration,
|
||||
Math.max(0, amplifier - 2),
|
||||
false,
|
||||
true,
|
||||
true
|
||||
));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user